Pack was a game I started concepting and making models for after college. The idea was to explore the process of making a game and discover which aspect of the process I was most passionate about- while also gaining an understanding of the pipeline and everyone's workflows through it. 

The game has you begin as one of three factions of wolf, each with varying strengths and weaknesses. Your goal is to build a pack, how you do it is up to you. Either befriend the other packs around you through interactions, short questlines, or even gifts- or use a more chaotic approach and force wolves into submission to join you. Established dens could either be attacked while you are gone, or given gifts. The decision lies mainly with you. 

Quests and achievements would allow the player to customize their wolves to their liking. Depending on your chaos level the three gods of the game may even grant you abilities to further better your cause.

Each wolf that is recruited into your pack has its own set of stats, allowing the player to pick and choose whom to take with them from the den sites with purpose. Hunting together with your pack would allow you to play in both 3rd person and "god" mode, where you enter a birds-eye view state and can section off members of your choosing to go different routes and cut off your prey (or opposing packs) 

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© Kristina Christofferson